Author Topic: Eizm Akali  (Read 422 times)


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Eizm Akali
« on: December 03, 2016, 09:19:41 PM »
  Name: Eizm Akali   Aliases: Ivory Imp, Bone Eater, Skeletal Revenant, The Wandering Demon, The Smiling Djinn, Blood Drinking Visage   Race: Human, but Undead, Skeleton Specifically.   Alignment: Chaotic Evil Incarnation: Eizm is one of many incarnations of the Being known as, SkeletalRemnant.
   Appearance: Eizm is a six foot human skeleton with certain features resembling that of a demon, as defined below
   ○ Eyes: His eyes are like the sockets of many skeletons, empty and dead, yet, if one were to stare directly into his sockets, they'll see two red gemstones peer back.
   ○ Face: If his face could be described in three words, it would be, a smiling demon. His face is very much a skull, with two large fangs protruding from his upper jaw and two smaller fangs from his lower jaw. Horns adorn his forehead that curl up above the turban on his head. He's always smiling, as skulls often do, with just a bit of cruelty to it.
   ○ Clothing: He wears an electric blue robed garb, as well as a turban that covers most of his head, aside from his face, 2 iron bands on each wrist, as well as leather straps that wrap around various areas of his body. Underneath his robed garb he wears an iron chainmail shirt.
   ○ Other Noteworthy features: He features a tail on his backside that ends in a sharpened point, this can be used to pick up small items or weapons and manipulate them, as well a long pointed prehensile tongue seemingly floating in place, the rest his mouth shrouded in darkness. Instead of fingers, he has sharpened claws that can be used in combat but can manipulate weapons and items.
 Personality: Eizm has the attitude of a brash young man, eager to get into fights and prove his strength against opponents. The stronger the opponent the better the opportunity to prove himself. Of what friends and allies he makes, he finds it better to look for others similar to him, rivals, those who can fight and spar with to test their strengths and weaknesses. When not fighting or in combat, Eizm likes to tempt others on journeys of danger or risk, to collect treasures and items. To test and challenge their wits and determination. Often he is willing to go with them on their journeys, sometimes providing someone to fight beside, other times to put a sword in their back. If not adventuring or fighting, He is lazing about, or divulging into one of his sins, such as drugs and drinks that have little to no affect on him, he oft gets bored of this however, as life is better in action or adventure.
  Weapons: Eizm is a master of many weapons, though not all are on him at any given time, he can pull various weapons from his own personal pocket dimension if not distracted or in combat, he cannot place any item that isn't a weapon in this dimension, nor any named weapon that he doesn’t own. Some specific weapons may not be interred into this dimension at all.
Swords: Each sword is made of Damascus Steel
   • Alrruh Alakil: A Khanda (A Double-edge straight sword), its an enchanted weapon that burns into the opponents soul as well as their body, its particularly useful against incorporeal opponents.
   • Alllahm Alead: A Talwar ( Sabre), enchanted so that it feels as if the opponent is being "bitten" by the sword, like tiny little fangs are shredding into the victims flesh.
   • Risalat Alddam: A Seif ( Scimitar),  crafted to cut into the veins and capillaries of an opponent causing bleed damage over time.
   • Sariq Alhaya: A Shamshir (Sabre), its magical craft leaves those struck by it feeling weak, though it takes many strikes for it to be considerable, stealing their strength and giving it to the wielder. (debuffs the victim while buffing the wielder)
   • Eazm Kasara: Another Talwar, though this is much larger, and heavier, allowing it to slice straight through flesh and bone.
   • Nihayat Aleaql: A Xiphos (short 2 sided ), cutting into flesh, it causes its victims to become confused or delirious.
Chakram: The two iron bands he wears around each arm are sharpened and be thrown as deadly weapons. Dagger: Nuqtat Daef: a Pesh-kabz, Eizm holsters this on his left side at all times unless relinquished
Spear: a Dory spear, Eizm uses this occasionally. When pulled from his pocket dimension, it's worn on his back until returned. Bow: A composite bow, Eizm prefers to face his opponents in mid-range or face to face combat, but still manages to find use of this from time to time. The Demon's Claws: He is proficient in the use of his claw like hands in combat, using them to tear and shred away flesh and clothing. They're strong enough to shred through light armor such as leather or fur, but not metal or some other heavier armor. They cannot be used against the incorporeal. Abilities: Blood Drinker, Bone Stealer: If Eizm can grapple onto an opponent with his teeth, he can begin to suck out their blood, after awhile they may begin to feel weak, and if he's attached too long, they begin to lose consciousness. Once they've lost a considerable amount of blood they are considered dead, after which Eizm begins to siphon out their bones as if they were liquid. Running on all fours: If he chooses too, can get on all fours and can both run and jump much faster than he could while on two feet, he cannot use any weapons aside from his dagger in this pose, and only with the use of his tail.
   Powers: If he can focus out of combat, without being suddenly attacked or distracted, he can "grow" four more arms, two on each side, and last until they're chopped off or until the next combat phase ends, after which they simply wither away. He can then equip them with each of his swords, using them simultaneously Aura of Death: Anyone within 10 feet of him is warned of his presence and has a feeling of dread pour over them. Some creatures may be immune entirely to this feeling, this presence can also be ignored, but anyone within will be alerted to him being nearby. This doesn’t mean he is alerted to them. Enhanced Agility: He can leap farther and faster than any average mortal human, he can also move and dodge blows that would be considered too fast for any mortal creature. Semi-immortal: Though Eizm is immortal, his body still has limits, enough damage to his limbs or body parts is enough to put him out of commission, during this, any items or clothing he owns and has equipped disappear back into his pocket dimension. It would take decades for him to recover
   History: Eizm is one of many incarnations of a wandering immortal skeleton, born of a time of great war and upheaval, this immortal skeleton learned the acts and cruelties of war fare. In this he became desirous to defeat and dominate any opponent that would seem stronger than him. Any mission, any adventure, anything to make himself stronger and better combat. This came at a price though, his personality had changed greatly over time, becoming a demon of sadism and cruelty, to not just defeat and kill his opponents but also watch them squirm and writhe in agony. Eventually this Incarnation was killed by a great divine warrior, who had squared off with eizm, matching his very wits and will in combat, though becoming very mortally wounded in the process. In his last throes of life, he sealed Eizm into his sword, a long-forgotten sword that would eventually become an idol of godhood and become a different incarnation of SkeletalRemnant. Though his original life is very much over, Eizm has reassumed form through the current incarnation and is looking to test his skills in combat against other opponents.


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Re: Eizm Akali
« Reply #1 on: December 29, 2016, 11:05:21 AM »
Hey Skelly! If you clean this app up with proper paragraph breaks I'll give this a read through and tell you my thoughts. We have an application sheet that might help you organize things here. Let me know what you want to do. Thanks!
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