Author Topic: Cáerin Naduine Fearr (Work-in-Progress)  (Read 658 times)

Sam Hain

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Cáerin Naduine Fearr (Work-in-Progress)
« on: July 10, 2016, 03:11:51 PM »
General Information:

Character Type 
  • Original Character

  • Cáerin NaDuine Fearr
    • Origin: Celtic (Scotch-Irish)
    • Meaning: “Man’s Best Friend”
      • Cáerin –  From the Irish cara / Scottish caraid meaning “friend” and the diminutive suffix -in.  “Little Friend”.
      • NaDuine – From Irish and Scottish relative preposition na, meaning “of” and the Irish and Scottish word duine, meaning “man, mankind”.  “Of Man”.
      • Fearr – From the Irish and Scottish adjective fearr, meaning “better, best”.
    • Anglicized: Karen Nadine Farr
    • Japanized: Najin-Fua Karin (為人増上佳倫, “For man an extra superior excellent companion” / “man’s best friend”)

  • Omeinu (悪雌犬 – Demon/Devil/Evil/Hell Bitch)
  • Inukā-san (犬母さん – The Dog Mother)
  • Kokuri-san (狐狗狸さん - Ms. Fox-Dog-Tanuki)
  • Hikensha Ku-Shi (被験者 九-四 – Subject 9-4)
  • Kujō Kyū (苦情仇 – Grievance Revenge)
  • Yama-Inu (山犬 – Mountain Dog)
  • Okomainu (悪狛犬 – Evil Shrine Guardian/Dark Lion-Dog)
  • Emīnu (笑犬 – SmileDog)
  • The Grim Girl / She-Grim
  • Various others centered on the theme of “(usually unpleasant adjective)(noun referring to canines)”

  • Ku Shi (狗死 – Death Hound); a Cù-Sith Inugami

  • Samurai (侍 – Warrior) (primary class while in physical human form)
    • A master swordsman who follows the proud and ancient way of the blade.
  • Tsukimonosuji/Tsukimonotsukai (憑物筋/憑物使い – Witch) (primary class while ethereal or in physical large death hound form)
    • A practitioner of black magic who afflicts their foes with insidious curses and calls forth familiars to do their bidding.
  • Miko (巫 – Shaman) (secondary class in all forms)
    • A spiritualist with access to and influence over the spirits of the natural world, calling upon primal elemental forces to shape the world around them.

  • Assassin
    • A contract killer specializing in covert methods of eliminating a target.
  • Mercenary
    • A professional soldier hired to fight for another's cause.

  • Currently: Chaotically Lawful Good by means of Lawfully Chaotic Evil
  • Formerly: Lawfully Chaotic Evil
  • Originally: Chaotically Lawful Neutral

  • Unknown, but evidence indicates a great deal older than the typical mortal lifespan.

  • Female

  • Human Form: 5’2”
  • Death Hound Form (Small): 2’8” (4’0” long, excluding tail)
  • Death Hound Form (Large): 5’2” (7’9” long, excluding tail)

  • Human Form: 110 lbs.
  • Death Hound Form (Small): 110 lbs.
  • Death Hound Form (Large): 940 lbs.

Eye Color: 
  • Blood Red; often glow.

  • Color: Green
  • Length: Very Long
  • Style: Modified sakko hairstyle.  The hair directly on top of her head is kept in a traditional geisha style with the exception that her long hair is uncut, and thus not all contained within the style.  In the back her excess hair is tied into a single, straight ponytail that hangs down to reach her hips.  In the front, two long side bangs hang down to reach her hips from beneath the loops of the sakko hairstyle, each running through a single large bead towards the end to keep the locks together.  Two short, pointed, green dog ears protrude from the top of her head through her hair.  In canine form, she has no notable styling in her fur.

Home World: 
  • Original
    • DunBroch (Disney’s Brave)
      • A land untamed by the hands of man.  Home to rolling green hills, lush highlands, ancient woods, wild blue mountains, and hoary cliffs, where ancient magic and secrets abound.
  • Secondary
    • ?
      • ?
  • Current
    • Halloween Town
      • A dark world in an eternal late autumn, whose gloom is haunted by ghosts and ghouls of all manner and where Halloween is crafted each year.

Character Anthems: 
  • The following songs and variations/remixes thereof are motifs to be considered Cáerin’s theme songs.
    • A Nighean Nan Geug” – traditional Scottish lullaby
      • The song deals with the spirit of a dead woman appears to a maid tending her cattle, and laments for her children, who are being abused by the woman her husband married after her death when he is not at home.
    • Kagome Kagome” – traditional Japanese children’s game/song
      • This song’s cryptic lyrics have multiple interpretations, none of which are very pleasant.  Currently the most likely meanings to the songs are considered to be that the song was about a prostitute, a miscarriage, or a prisoner about to be executed.
    • The Bonnie Banks o’ Loch Lomond” – traditional Scottish song
      • According to legend, this song is about two Jacobean rebels captured in the aftermath of the Jacobite Uprising of 1745.  The story goes that one of the rebels was to be freed to return home to Scotland, while the other was to be executed.  The song plays off of the old Scots tradition and belief that when a Scot dies abroad, their spirit shall return to Scotland before passing onto the next world, which is what the “low road” refers through: passage to the underworld on the way back to Scotland, while the “high road” refers to those roads above the earth and walked by mortal, living men.  The man to travel the low road laments that while he will make it back to Scotland first, he will never see his beloved again.

Abilities (Overview):
(For the purposes of this profile, an Ability is a skill or capability that a character possesses for the purposes of engaging in combat or negotiating a roleplay encounter.  This section gives a general overview of this character’s abilities, with specific skills enumerated and elaborated on later.)

Supernatural Abilities 
  • Terrier – Earthbound Spirit:  Ultimately, all of Cáerin’s supernatural abilities derive from her affinity for the earth augmented by the fact that she has always technically been a spiritual entity, even in life.  Experimentation conducted on her and ultimately her death served to further empower this affinity.  While most with an affinity for the element of earth focus on supernatural powers involving stones and soil, Cáerin’s affinity runs incredibly deep, ultimately granting her a much wider variety of abilities.  It is due to the versatility with her element that she is classified as a Miko.  In modern use, the word refers to a shrine maiden, which could generally be classified under Western conventions as a Cleric.  But in the word’s original use, it referred to one who exerted influences over the spirits of the natural world; someone who would be generally classified under Western conventions as a Shaman.  Her nature as a vengeful spirit and the methods in which she employs her powers while in ethereal and canine forms provide the basis for justifying her classification as a Tsukimonosuji, classified under Western conventions as a Witch; one who uses familiar spirits and practices the dark arts or black magic.  Though in Cáerin’s case, she is both the practitioner and the familiar spirit.
    • Ghost Physiology:  When not possessing her material form, Cáerin is a disembodied spirit.  She is intangible, unable to interact physically with the mortal world, and unaffected by physical attacks.  While by default she cannot be seen, she is capable of making herself visible; though she is always visible to those able to see spirits.  Obviously, as a ghost, she possesses the powers any ghost would while she is ethereal: the ability to ignore gravity, phase through solid objects, etc.
    • Elemental Magic:  Cáerin’s mastery of her element is broad and versatile, giving her both direct and indirect access to a wide variety of elemental skills.
      • Earth:  In addition to the obvious, control over rock and soil, Cáerin’s affinity for earth also directly and specifically extends to minerals, indirectly giving her some control over other elements.
      • Fire:  Deep within the earth lies the planet’s core.  A sphere of molten metals and stone.  Cáerin’s affinity for earth runs as deeply as lava tubes in volcanic regions, giving her the means to practically, though not technically, exercise fire-based powers.  Cáerin’s fire abilities are not technically flames; she uses lava, creating magma in her body by pressuring minerals until they superheat and melt.
      • Water:  You will always find water, if you dig deep enough.  Springs, geysers, reservoirs, and eventually water tables, all vast and inevitable collections of water found deep underground, sometimes even forcibly brought to the surface by volcanic or seismic activity.  Cáerin’s control over water includes forcefully ejecting some of the water within her body under extreme pressure, either due to external compression (squeezing – seismic method) or internal expansion (boiling – volcanic method).  Though, if there is a high enough mineral content in it, Cáerin can also manipulate external water via said minerals within it.
      • Thunder:  There are a great many numbers of minerals that possess their own electromagnetic properties.  There are also a great many crystalline minerals that when vibrated generate an electric current.  By exerting her control over such minerals, Cáerin indirectly has access to electricity-based powers.
      • Gravity:  Earth has mass.  A lot of it.  Enough mass distorts space in the form of an attracting force called gravity.  While Cáerin cannot exert direct control over gravity, she can exert direct control over elements in the earth and condense them, increasing its density, which increases its mass in a given area, which increases its gravitational pull, or vice versa: disperse them to decrease density, decreasing mass in a given area, and reducing its gravitational pull.  However, she has to sustain the condensing, and the gravity field produced it less powerful than that of a Gravity spell.  She typically uses this method of gravity manipulation in conjunction with electromagnetic field manipulation to grant her a form of pseudo-telekinesis.
      • Light:  While very few things within the earth actually emit their own light, there are a great many that have interesting effects on light: reflecting, refracting, diffusing, deflecting, absorbing it.  While Cáerin is not granted any traditional light powers through control of these minerals, she can utilize their properties in conjunction with her nature as a spirit and her control over darkness to weave elaborate illusions.
      • Dark:  In the depths of the earth, it is dark.  Exceedingly so.  This fact in combination with her nature as a both undead and fey spirit renders Cáerin an extensive mastery over darkness.  This mastery of the dark is one of few powers she has more on a conceptual basis rather than one that can be physically explained through the minerals she controls.  In other words, he control over the dark is a technically direct one, without need for preliminary mineral manipulation, stemming for the fact that within the earth darkness resides; the very essence of the Underdark and other deep places.
      • Life:  The earth is a staple for life, providing nutrients to plants which in turn feed any number of food chains.  The earth itself is teeming with life, from plants and fungi to microbes and all manner of crawling thing.  However, Cáerin’s specific abilities with life are limited to the summoning and control of subterranean and terrestrial non-flying invertebrates, and some power over small plants and fungi.
      • Death/Necromancy:  In addition to her status as a vengeful spirit, the earth itself has long be associated with the dead.  Most cultures inter their dead, and most believe in an underworld, a word which itself literally denotes its location as under the world, under the earth; a place deep within the ground.  Sooner or later, all that lives dies, and all that dies becomes one with the earth.  She cannot actually reanimate the dead, but she can exert control over other spirits, and is capable of summoning bones and skeletons from the Buried Bank o’ Bidden Bones and controlling them by means of manipulating the calcium phosphate and calcium carbonate found in their structure.
      • Psychic/Spiritual:  Spirits have long been thought to possess powers of and over the mind.  Additionally, the use of crystals have long been believed to aid and augment the abilities of a would-be psychic.  As Cáerin is both a spirit and has power over crystals, it is little wonder that she possesses her own suit of physic abilities.  While she cannot truly read minds, she can communicate and be communicated with through telepathy.  She can detect psychic impressions, the psychic equivalent, to her at least, to smells.  Her psychic powers also contribute to the illusions she weaves.
Martial Abilities 
  • Dog Soldier:  As with her supernatural abilities, Cáerin’s martial abilities ultimately come about from a single source: her nature as a hound.  In addition to the abilities she possesses innately due to her… unique... physiology, her choice in combat class, Samurai, classified under Western conventions as a variety of Fighter, was chosen due to its hound-like value system.  It encourages loyalty, obedience, perseverance, persistence, and honor.
    • Chimeric Canine Physiology:  Cáerin is technically a chimera, an amalgamation, a mix wide variety of mythical dog beasts, with her original species and creature she became, Cù-Sith and Inugami respectively, being most prominent.  Given she is a chimeric canine she possess all the physiological attributes of other canids.  Super-human senses of smell, sight (though her perception of colors isn’t as good), and hearing, as well as super-human stamina, endurance, durability, speed, and strength.  She also has sharp predatory instincts, and is capable of temperature regulation (though this is also a product of her control of earth).  She is also capable of switching between human and canine forms.  For the virtually powerless small canine form, this is an instantaneous process.  For the large form, a ritual is required.
    • Bushidō (武士道 – The Way of the Warrior):  While in her human material form, Cáerin is a trained and skilled warrior.  She has developed her own unique fighting style, Kyōkushido-ryū (狂狗士土流 – Mad Dog Earth Warrior Style), complete with its own unique techniques that capitalize on her abilities.
  • Dokudoro (毒泥 – Sludge):  Cáerin’s body produces a viscous black ooze.  This vile substance is a curse in liquid form, a physical manifestation of Cáerin’s malevolence; her hatred and her rage.  It has essentially replaced all of Cáerin’s bodily fluids, most notably her blood, tears, and saliva.  While a physical substance, it is brimming with negative spiritual energies, rendering it toxic and corrosive.

(For the purposes of this profile, an Attribute is a passive character trait.  A Characteristic is a beneficial or neutral Attribute.  A Drawback is an attribute in character that can be exploited to gain an advantage over them.)

  • Elemental Resistances:  Cáerin’s elemental affinity and unique physiology diminish the effects certain elements have against her.
    • Earth:  It would not be accurate to say Cáerin is immune to earth magic.  In truth, there aren’t very many things “immune” to getting hit with a rock.  In her spirit form: yes.  But in her physical form, it isn’t so much that she’s literally immune as it is her connection to the earth is so strong she can nullify or redirect incoming earth spells with little to no conscious effort, possibly even using the spells materials to patch her own body while in physical form, rendering her practically, though not technically, immune.  It is also due to her absolute connection with the element of earth that Cáerin is not vulnerable to iron or salt like other fey, nor to silver like other undead due to these being minerals.
    • Fire:  Soil and stones are not notably flammable, and given her connection to them (her physical body even being made of such material), neither is Cáerin.  She isn’t exactly immune to fire magic, but it takes extreme heat to really phase her, which could be more effort than it’s worth.
    • Thunder:  Given her powerful earth-alignment, it should come as no shock that Cáerin is entirely immune to the effects of electricity.  It simply grounds outs on contact with her.
    • Darkness:  Due to both her connection with earth, and her nature as an undead, dark spells not only deal no damage to Cáerin, they replenish her.
  • Elemental Vulnerabilities:  Due to her polarized and powerful connection to the earth as well as other varying factors, Cáerin is vulnerable to certain elemental magic.
    • Wind:  The counterpart to earth: its polar opposite in most elemental cosmologies.  Most wind-based spells produce a flow or stream rather than a projectile or bolt, meaning her physical body’s gemstone-based clothing won’t work to reflect, deflect, or diffuse it.  In short, Cáerin is both susceptible and vulnerable to wind magic at all times.
    • Light:  While Cáerin’s physical body is merely vulnerable to light magic, her spirit form is utterly devastated by it.  This is due ultimately to a combination of her affinity for earth (home to darkness, with little to no sources of light that aren’t magma) and her nature as an undead malevolent spirit.  Without her physical body to shield her from it, even regular sunlight is enough to cause her agonizing pain.
    • Water:  Water may erode stone, but it also carries mineral deposits, contributing to the creation or natural stone formations.  As such, Cáerin is neither resistant not vulnerable to water in terms of damage as an earth-aligned character.  As a dog based character, however, she hates it. The use of water is the quickest way to end a confrontation with Cáerin.  Even the threat of getting sprayed is often enough to send her packing.  It’s no guarantee she won’t be back, but at the least she will immediately vacate the area for now.  Additionally, like wind, water spells produce flows and streams rather than bolts and projectiles, meaning her clothing will not deflect it.
    • Life/Healing:  Cáerin’s physical body is an object, not an organism.  As such, healing spells have no effect the damage she incurs.  In her spirit form, healing has the opposite effect on her: dealing damage to her due to her undead nature.
    • Ice:  While Cáerin may not take extra damage from water, she does take extra damage from ice.  Water freezing in crevices causes stones to split apart.  Magma if fluid, free, and powerful: but when cooled it becomes inert; hard and lifeless stone.  Glaciers leave deep gouges in the earth, cutting even through rock.  Thus, given her alignment to
  • Spiritualism:  Beyond elemental magic, there are powers that deal specifically with Cáerin’s kind.  She is vulnerable to powers that specifically target or affect spirits ranging from the sacred to the psychic.  She is detectable by those possessing a sixth-sense (or equivalent) and subject to any effect than banishes, binds, exorcises, seals, or summons spirits.
  • Faerie Law:  There is a set of ancient and magical laws that bind all fae regardless of race, creed, or affiliation.  They are just as concrete and unbreakable to the fae as the Laws of Physics are to mortal beings.
    • 1.)  No fae shall lie:  Fae are incapable of speaking any fallacy; stating anything they know to be false as true and vice versa.  However, they are not obligated to divulge the truth in its entirety.
    • 2.) No fae shall enter a home unless invited:  Fae cannot enter one’s private home unless invited to do so.  However, invitations come in many forms, and may not be a conscious or direct invitation. (For Example: a doormat with the word “Welcome” on it is a written, often-overlooked or ignored invitation.)
    • 3.) No fae shall neglects its debts:  If a Fae owes someone a debt or favor, they are obligated to repay that debt.  If left to its own devices, a fae will repay the debt with something it deems to be of equal value to the favor owed.  However, as long as the fae has not yet paid its debt, the one owed can call in the debt in the form of a favor at any time they deem fit.
  • Barriers:  As mortals are beings of flesh and blood they are less affected by wards, charms, magic circles and other apotropaics than spirits, whose very existence is supernatural.  While mortals could easily walk right over a magic circle or through a ward without even realizing it’s there, to spirits such things are as impassible as brick walls; though interestingly enough, a literal brick wall poses no barrier at all for them.  Like a mortal with a brick wall, a spirit may pass such a thing if either a “door” is provided, or if the spirit exerts enough force to overcome the obstacle.  However, exerting such force could be dangerous if the force required exceeds what they can endure, much like a mortal throwing themselves head-long into a brick wall sturdier than they are.
  • True Name:  While true of most spiritual entities, this is especially so for the fey.  A spirit’s true name is their very essence captured within a word.  To know a spirit’s true name is to hold power over it.  To invoke a spirit’s name is to become its master.  For this reason, spirits, especially the fey, are zealously protective of their true full names.
  • Health-Mana Convergence:  As a spirit, Cáerin doesn’t naturally have health points.  She is dead: her health is technically always “zero”.  What she does have is large amount of magic/mana points, and while in a physical form, a durability score.  Animating her body has an ongoing magic cost, since she is technically manipulating an object through magic.  When she no longer has a sufficient amount of magic to sustain its animation or its durability score reaches zero, her body crumbles to dust.  In spirit form, her magic/mana points serve in place of her health points, meaning in addition to depleting when she casts spells, it also depletes as she takes damage.  If her MP bar reaches zero, Cáerin dies.

(For the purposes of this profile, an Inventory is a manifest of the items this character either carries on their person and/or has readily available for use.  A Weapon is an object that can be used in combat to inflict bodily harm or physical damage.  Armor/Clothing are articles of attire meant for wear for protection.  Trinkets are items of significant note that do not qualify as Weapons or Armor/Clothing.  Gear constitutes significant items which serve a purpose but are not intended for combat.)

  • Kubikajiri (頸齧り–  Neck Biter):  Kubikajiri manifests as a katana with a battered and mistreated appearance.  The blade is covered in notches and rust.  The fabric on the hilt is tattered, ragged; dingy and stained.  Despite its dilapidated appearance, the weapon is as strong and sharp as any finely crafted and well-maintained blade.  This is due to the blade’s nature as an Astra: technique rather than an object that physically manifests a concept in weapon form.  Cáerin’s mastery over minerals certainly lends itself here, providing the means to manifest the weapon.  Kubikajiri is not actually summoned so much as it is formed, physically created anew each time it is brought forth, forged in the furnace of Cáerin’s burning hatred from whatever minerals she has gathered for the purpose, usually iron, though other minerals can be used.  As such, it is theoretically possible for multiple to exist at once, and damaging or destroying the blade does not have a long term effect on Cáerin’s ability to wield it, as each time she “summons” Kubikajiri, it is physically a different weapon.  Its name, Kubikajiri – Neck Biter, derives from both Cáerin’s own grisly past as well as the tendency for canids to target the neck and throat of a victim when going in for the kill.  The manifest concept of the blade is “Revenge”.  Once summoned, when Cáerin or Kubikajiri is struck by a skill/ability/spell, the blade copies the attack.  It can only copy one attack at a time, and once the copied attack is used, the blade loses the ability to use it unless it or Cáerin is struck again by the same skill.  Cáerin’s own abilities cannot be used in conjunction with any copied skill and using one causes any currently copied skill to be lost (unless specifically noted).
  • Shōsai (踵齎 – Heel-Bringer):  The scabbard that usually manifests with Kubikajiri and is often wielded like a weapon in Cáerin’s offhand.  Like Kubikajiri, it has a battered and worn appearance.  It appears as a simple black scabbard with scuffed and worn paint, revealing the wood beneath.  And like Kubikajiri, it is an Astra.  While Kubikajiri’s mineral substance may vary, Shōsai is always made of fossilized plant matter, most often petrified wood or jet.  Its name derives from the command given to dogs to return to their master’s side; often used to call off the dog’s attack.  The manifest concept of the scabbard is “Rescission”.  Sheathing Kubikajiri in Shōsai is a symbolic gesture (“Revenge being Rescinded”, “Neck-biting being Brought-to-Heel”).  Once summoned, the scabbard can be used to block an incoming attack or to cure a status ailment by negating it completely.  However, it can only negate one attack/effect, once per turn, and negating an attack/effect with Shōsai also completely negates Kubikajiri’s revenge-copy ability, preventing it from copying any abilities that turn, and causing any currently copied ability to be lost.  Kubikajiri and Shōsai’s special abilities cannot be utilized during the same turn.
  • Dogū Gigai (土偶義骸 –  Clay Doll Substitute Body):  Cáerin’s physical body, when she has one, is technically an object; nothing more than a doll or mannequin made of earth.  Granted: a very complicated and expensive doll in terms of time, energy, and even technical monetary worth in the materials invested to manufacture it, and when the creation process is done, the word “corpse” might be more appropriate, but ultimately still an object, still replaceable.  Specifically, it can be classified as clothing or armor in that it is an object that is “worn” over her spirit, and protects her true form from the “elements”, such as magic attacks and sunlight, to which her ethereal form is vulnerable.  A Dogū Gigai is created through Cáerin’s mastery over earth, and is always made from the physical, chemical ingredients that compose a human body: water, carbon, ammonia (often obtained from fertilizers), lime, phosphorous, salt, saltpeter, sulfur, fluorine, iron, silicon, and trace amounts of a multitude of other elements, minerals, and compounds.  Additionally, she requires something living to be incorporated into the Dogū Gigai in order to animate it: the various forms of grasses, moss, fungi, and other plants used to make the body’s hair (fur in dog form) usually suffice, though it is not uncommon for worms and other type of subterranean creatures to wind up amongst the gathered ingredient as well. The time it takes to create a new body depends on the availability of the compounds required to create it.  If all the required materials are readily available, she can complete a Dogū Gigai in as little as ten minutes.  However, realistically it takes several hours due to many of the necessary ingredients being rather rare in most places, especially near the earth’s surface, even longer if she doesn’t want her earthly form to walk around in the nude (see ‘Tsuchiori’ below).  While Cáerin’s true form, a disembodied spirit, is susceptible to magic, but virtually immune to physical force, the exact opposite is true of her Dogū Gigai.  As a physical object, it is susceptible to physical forces, but due to its special coverings (again, see ‘Tsuchiori’) and her various techniques revolving around mitigating magical damage, it is virtually (though not literally) impervious to most forms of magical attack.  When Cáerin abandons her body, whether by choice or involuntarily, it crumbles to dust, forcing her to regather materials and create a new one if she wants to interact with the physical world.  Cáerin can be forced to abandon her body by damaging it in to a degree that would critically wound a normal living being (with the exception of decapitation), or by capitalizing on her body’s nature as a possessed doll and exorcizing her spirit from it.  If her body is damaged, it does not heal by biological, medical, or magical means.  It can, however, be patched by adding new materials.  So long as she has a Dogū Gigai already created, she may transform from human to small canine form by simply reshaping it.  However, to switch between her human and large canine (death hound) forms, she must perform a ritual.
  • Tsuchiori (土織 – Earthweave):  Upon physically manifesting, as part of process of creating a Dogū Gigai, Cáerin “weaves” cloth out of tiny mineral motes as an extension of her power over the element of earth, and clothes her physical manifestation in attire created from Tsuchiori, “Earthweave”.  However, like her Dogū Gigai, its form only maintains its integrity while she is wearing it.  Upon dis-incorporating any Earthweave cloth she was wearing crumbles to dust.  In her canine forms, Earthweave is incorporated into her Dogū Gigai’s “skin” beneath her “fur”, rather than worn.
    • Haori (羽織):  A traditional Japanese jacket-like garment worn over one's clothing or armor considered to be formal attire and a symbol of status worn only by members of the warrior caste.  They were usually made from a fine silk gauze, making them very lightweight for their size and yielding them their name: haori - "woven feather".  Cáerin's haori, however, is made of calcite, a white carbonate mineral as hard as copper (Mohs scale hardness: 3) and possessing double image refraction properties.  This essentially provides her body an additional layer of armor which also may play tricks on the eyes of her opponents without supernatural means.  As a gemstone, it resists magical blasts by deflecting them on impact.
    • Kimono (着物):  A traditional full-length Japanese robe.  While usually made of cloth, Cáerin’s is composed of red corundum, a crystalline form of aluminum oxide typically containing traces of iron, titanium, vanadium and chromium, contributing to its impressive strength (Mohs scale hardness: 9).  Corundum also possesses double image refraction properties, but its coloration negates its capacity for inducing physical optical illusions.  As a gemstone, however, it remains resistant to magic by diffusing most blasts of magical energy on impact.  Given the hardness of its composing material, the garment functions as effective armor against slashing weapons, but due to being woven into a form of cloth is not at all effective against blunt force, and only moderately effective against piercing weapons.  The trim of the kimono is composed of azurite, which while hard as iron (Mohs scale hardness: 4) does not contribute to the kimono’s overall armament due its comparatively small presence on the garment, and is predominantly for decoration.
    • Obi (帯):  A sash for traditional Japanese dress.  Cáerin’s is thirteen feet long and composed of azurite, an indigo copper carbonate as strong as iron (Mohs scale hardness: 4).  As a sash, it isn’t particularly notable as a piece of armor, though its strength and length give it a high degree of utility.
    • Zōri (草履):  Flat and thonged traditional Japanese sandals. Cáerin’s are made of granite, a stone harder that steel (Mohs hardness scale: 7).
    • Tartan:  Beneath her Japanese style clothing, one part undergarment, and one part reminder of her true heritage, Cáerin wears a tartan: a long, broad length of colored wool cloth whose pattern denotes clan affiliation used in most forms of traditional Scottish dress.  It wraps around her hips and torso, forming a Highland dress, a sort of full-body thigh-length kilt.  The tartan is woven from green and blue sapphire (Mohs hardness scale: 9) into a Black Watch pattern.  Being another form of corundum, the tartan also possesses double image refraction properties.  The collar around her neck also made of this earthweave tartan.
  • Dogai (土鎧 – Earthplate):  In a situation where Cáerin’s lighter cloth armor is clearly insufficient, she may garb herself instead in Dogai: Earthplate.  Like Earthweave, it is composed of minerals selected for their properties. Unlike Earthweave, it is solid, hard, and heavy, composed of blocks and sheets rather than woven-together motes, reducing both her ability to move freely and to utilize her magical abilities.  Given she knows the armor will already reduce her speed and leave her unable to properly utilize magic, the primary reasons for wanting to leave one hand relatively free, Cáerin will often dual wield Kubikajiri while wearing it, with dual Shōsai lodged in the armor’s belt.  Earthplate is composed in its entirety from red corundum, with the exception of its few ornamental pieces.  This means it too is much harder than steel and possesses the same magic-resistant properties as Cáerin’s Earthweave kimono.  However, it takes a considerably longer time than Earthweave to assemble due to its increased required quantity and general rarity of specifically red corundum.  Like Earthweave garb, the 19 pieces of Earthplate only hold together while Cáerin is wearing them.  When removed from physical contact with her inhabited (including in the event that her spirit departs her Dogū Gigai), it, like everything else she creates, crumbles to dust.
  • Shinrin (簪鈴 – Hairpin Bell):  The large kanzashi worn in the sidebangs of Cáerin’s human form are actually suzu, large tin bells.  While on their own they possess no inherent power, she uses them as implements for her magical and spiritual powers.  They also make a soothing sound.  In her canine forms, smaller versions are affixed to her collar.
  • Hound Clan Tag:  A stylized Celtic knot incorporating two hounds heads in a design often called a Cú Chulainn Knot.  Cáerin wears it as a pendant, hanging from her collar like a dog tag.
  • Hound Clan Crest:  A brooch with the design of a Celtic knot comprised of three tribal hounds chasing one another, often worn somewhere about Cáerin’s left shoulder.


Cáerin is, when all is said and done, a vengeful spirit: a ghost.  As such, her true form is that of a spiritual entity, possessing no physical form, and therefore no definite shape.  As a ghost, she may appear in her human form, her Death Hound form, or simply as an amorphous black cloud with red eyes, claws, and fanged maws appearing and disappearing along its surface.  When the need arises for her to interact with the material world, she asserts her power over the element of earth to form a Dogū Gigai out of soil and minerals, and then possess it, giving it life.  When she physically manifests in a Dogū Gigai, her appearance is as follows:

Human Form 
In her “human” form, Cáerin appears as a petite woman with pale skin, red eyes, and long green hair with short and pointed dog ears protruding from the top of her head.  Her hair is worn in a sakko, known for its use as the traditional style for geisha, with a long ponytail in back and two sidebangs in the front, all three reaching her hips in length.  The sidebangs are adorned with kanzashi (hair ornaments) in the form of two large spheres towards the end of the locks.  Around her neck she wears a thin dog collar with a green tartan pattern, which covers but does not fully conceal a large scar that rings her neck.  She wears a full-length red kimono with indigo trim and an indigo obi (belt/sash).  The obi however, is the style traditionally worn with martial arts gi rather than the style worn with kimonos –narrow and thick rather than broad and thin– and is tied appropriately as martial arts obi: wrapping twice around her waist, tied in the front with bowed square knot with ends left to hang loose.  Over her kimono she wears a long haori draped over her shoulders, leaving the sleeves empty.  The tips of her finger bear black and glossy curved claws.  While not particularly large, they definitively betray her as being non-human, as her ears might be chalked up to a costume headband, but her claws are definitely claws definitely real, and definitely not merely long fingernails.  While fingernails are positioned on top of the fingertip and flat with a mild curve; Cáerin’s “nails” emerge from the center of her fingertips and are tapered to points in the shape of shallow hooks.  They are not retractable.  Though covered by her clothing, the back of her left shoulder bears a barcode and serial number tattooed onto her skin, “9-4”, and her body is covered in faded scars of varying types. 

Death Hound Form 
In her Death Hound form, Cáerin appears as a large green (though sometimes black) canid of varying size; at the smallest the size of a Scottish deerhound while at the largest the size of a cow, standing at her usual human height while still on all fours.  In its true form, her body is in a state of decay, flesh rotted away in places to reveal bone; most notably on her head.  Her skull is bare from snout to just before her ears and from top of her head to the top of her jaw, leaving the muscles of her jaw exposed.  As with her human form, a large scar loops its way around her neck.  While she possesses no eyes, her empty sockets glow with a pinpoint of blood red light.  Obvious plant and fungal life sprout from her flesh in the form of roots and mushrooms, and more subtly in that her coat is composed of grass and moss rather than fur.  Her tail is always curled up like a husky’s.  Her feet are not like those of other canines; rather than paws, she possesses talons, similar to a bird of prey or reptile. In this form it is not uncommon for her to slaver a viscous black ooze (see “Dokudoro”).  It is also not uncommon for this form to manifest with a varying number of heads (up to three), tails (up to nine), or eyes (limitless, manifesting anywhere on her body).  While in a small form, she is capable of using glamour to give herself the appearance of a green or black Scottish Deerhound, which apart from the green variation’s odd color, looks like a completely ordinary dog of that breed.  However, while in her small form, her use of magic is severely restricted.

As a Cù-Sith, Cáerin shared many personality traits common amongst dogs, and still does, though now it is much harder to witness them.  Like anyone subjected to cruelty, many of her positive personality traits are buried under the ones she developed as defense mechanisms to her situation. 

There was a time for a period following her death, that she held a burning and uncontrollable hatred for mankind as a whole.  In those days, she was prone to fits of rage (in reality: constantly in one), and indiscriminate in her choice of victims.  Mankind had the devil to pay for what it did to her, and she was hell-bent on making damn sure each and every one of them paid the devil his due (hell puns intended).  And she killed a great many, often in cruel and usual ways. 

It was an incident involving a young couple and their child, and the realization that she had become what it was that she truly hated, one who hurts others simply because she could, that served as wake-up call and turning point in her after-life, resulting in personality she possesses today.  While by no means reformed, she has a much firmer handle on her emotions, acts much more rationally, and has decided on a specific purpose for herself.

On the exterior, she is cold, rarely displaying any form of emotion.  To those she is currently targeting, she is the stuff of nightmares: calculating, vicious, brutal, sadistic, and worst of all: patient, persistent, and creative.  She cannot be deterred.  Material possessions or wealth hold little meaning for her so she cannot be bought or bribed.  She fears virtually nothing, the worst that could have happened having already happened to her long ago, so she cannot be threatened or intimidated.

However, once someone endears themselves to her, break through her protective walls, they will find that beneath the monster created by cruelty, a dog’s heart remains.  To them, she is extremely loyal, steadfast, protective, obedient (to a degree) and surprisingly affectionate, given her usual manner. 

On the whole, Cáerin is driven by a powerful (though twisted) sense of justice.  Having been a helpless victim once herself, she has a soft spot for the helpless and defenseless, and victimizers bring out the animal in her, in a metaphorical and literal sense. 

In the absence of observed blatant injustice to exact vengeance upon, Cáerin relies on grievance contracts to provide her with motivation and direction, bringing various forms of injustice to her attention.  She can be contacted by anyone with a severe grievance against another, and can be contracted to take vengeance on their behalf if she deems the contractor to be justified.  Legality in a given situation is obviously a non-factor.  Cáerin focuses solely on the moral/karmic implications of a given situation.

However, her services do not come freely, and the price she demands is steep.  This is to deter people from contracting her lightly and essentially abusing her services for petty reasons.

While many may classify her as evil, and leave no doubt: she is in a very real and undeniable way, it is worth noting that “prey of choice” are people who have done evil by others and for one reason or other have been able to get away with it.  She seeks to bring the wicked to justice; to make them answer for the sins they have committed against others.

Urban Legend:

There is an urban legend about a ghostly creature who can be summoned by people who desire revenge.  She has many names, but for now, she will simply be referred to as the Grim Girl.  Where the legend started is impossible to discern, but like any other, it spread like a wild fire through gossip and idle banter.  Someone would hear it or come across it somewhere and pass it on as an interesting piece of information.  Teenagers might even try it out as a dare or out of some kind of morbid curiosity. It goes something like this:

If you have been wronged, and feel justice has not been sufficiently served, you can call the Grim Girl to punish that person; take revenge on your behalf… for a price.  First, you must summon her.

One method is to set nine stones on the ground in a circle, draw a nonagram using salt to encircle and connect the stones, and place a drop of your own blood in the center.

A second way involves placing a drop of your own blood on a piece of paper, then folding it into an origami dog and dropping it into any public post box.

Another way to go to a place many dogs frequent, such as a fire hydrant, phone pole, or streetlight, then urinate on it.

But the simplest and most sanitary –thus: most popular– method of summoning the Grim Girl requires that you go a payphone and dial 42-94-564.  In Japanese, these numbers are pronounced together as “shini-kushi-goroshi”, which happen to also be the words: “die-death hound-kill”.  If the summoning fails, you get a simple “the number you have dialed is no longer in service” message.  But if it succeeds, you will hear the receiver pick up.  No words will be spoken, but you will hear a soft panting, like that of a dog.  You need not say anything, and may hang up at any time; all that matters is that the call goes through.

There are others, but there is one common element among all the potential methods of summoning: they must be done late at night, and no one can be allowed to see you, or else the summoning will fail.  If your desire for vengeance is strong enough, all you need do then is wait.  The Grim Girl will come to you.

When she arrives, she will ask you a series of questions.  It is vital for your own safety that you answer truthfully.  Most of her questions will be about why you summoned her.  If she decides to take your contract, she will then explain her terms.  While these may vary from case to case, there is one constant.  As payment for her services, she demands a bone.  One of yours.  From your own body.  She will allow you to name the bone you are willing to sacrifice.

Oddly enough, she will agree to accept metaphorical bones, which she refers to as “soul bones”.  For example, she will accept your “funny bone” or your “lazy bone”.  But be warned: this does not mean she will walk away from the contract with nothing.  In the case of a soul bone she takes away that part of you that the conceptual bone represents.  Using the example of the funny bone, she will take away your sense of humor, leaving you unable to laugh ever again; or in the case of your lazy bone, she takes away your ability to relax, inflicting you with insomnia for the rest of your life.

Once you have named the bone, the Grim Girl will ask you for “the trail” – something belonging to the target of your vengeance.  The item doesn’t have to be of any value or importance, just so long as it belonged to them and they had physical contact with it.  Once the item has been turned over, she will present you with a black dog whistle. 

She will inform you to blow the whistle in the dead of night and that once the whistle is blown, the contract is set, she will begin to exact revenge on your tormenter. 

Should for any reason she be unable to keep her end of the contract, the black whistle will snap cleanly in half of its own accord and your contract will be rendered null and void: you will get to keep all your bones.  However, if you lied to any of her questions, and she finds you out, the whistle will rust over: a sign that you are now her quarry, and the price she exacts for deceit is far more than a single bone.  If the black whistle turns bone white, it is a sign that she has kept her end of the bargain and will soon be coming to collect her payment. 

Once she begins to pursue a target, they will hear three bays; the long and baleful howl of a hound on the hunt.  The first howl will come the moment that her client blows their black whistle.  The second will come when the Grim Girl is closing in on her target’s location.  The final howl will be heard just before the she strikes.  A potential victim has until the third howl to try and get to safety.  If they make it, and aren’t foolish enough go out into the night again, they are safe for the night.  But the Grim Girl is patient.  If she fails to catch her quarry, the process simply repeat the next night.

There are only two ways to call off the Grim Girl once she has set her sights on you.  The first way is to defeat her in single combat, proving you are more than she can handle, thus forcing her to nullify her contract against you.  The second way, while more complicated, is easier.  You must prove that her client did not provide her with correct information, whether by intentional deceit, or because her client was not in possession of all the fact.  If you can prove her client was mistaken in blaming you for their grievance, she will cancel her contract.  If you prove her client deliberately lied to her, she will cease hunting you, and instead turn her attentions to her client.

The Grim Girl’s method of collecting her due itself is excruciating, but non-fatal in and of iteself.  However, while her method of collecting her promised bone will not kill you, and when all is said and done leaves no open wounds, it is possible you may die as a complication of no longer having the bone if you were foolish in your choice of which bone to promise her.  For example, if you promise her a vertebra, you will be paralyzed from where the vertebra was, down, as the spinal cord of the central nervous system runs along the spine.  Being paralyzed, you would obviously be vulnerable to anything else that comes along after she departs.

Once she has claimed her prize, she departs, singing a little song to the tune of Loch Lomond.

“Ye’ll keep the highroad, and they’ll tak’ the low road,
And I’ll venge yer grievances for ye;
For a bonnie, bonnie bone that I’ll bury for me own,
In me bonnie, bonnie bank in the graveyard.”

(There are a few interesting things of note in regard to this character that don’t quite fully fit under any other single category.)

  • The Buried Bank o’ Bidden Bones:  Cáerin makes her home in a cairn out in the endless Graveyard of Halloween Town.  From the outside, at a distance the cairn looks like a small white mound or hill.  At a nearer distance, it looks more like a large pile of white stones. Close up, it becomes apparent that those are not stones…  NotStonesAt all.   The whole cairn is one great big pile of nope mortared into place with soil (humus) resulting from more nope (decomposition).   It has a door-like entry hole marked by what appears to be a white stone torii at first, but turns out to be made of carefully crafted, cut, and carved whale nope.  Those who can muster up the strength of will to make it past the sight and smell of the nope outside will find some solace in that the nope inside of the cairn that compose its walls, floor, and ceiling have been at least carefully laid like bricks and cleaned, meaning at least the smell of more nope is absent.  The entry way leads into a central chamber.  The outer edges of the room are lined with monoliths standing in a stone circle; standing stones that are actually stone, and not cleverly disguised nope…  Oh wait: that’s only because, fossils are technically stone made from ancient nopes that have been mineralized over their eons underground.  In the center of the chamber stands a boseki (墓石) (Japanese style tombstone).  The offerings box atop the foundation and at the base of the tombstone’s tower houses a bronze Komainu censer, one of only two objects filled with a fine gray-white powder.  Immediately atop the offerings box, using the offerings box as its foundations is an elaborate kamidana shrine, styled after a Japanese shrine building bearing a recurring motif of Komainu (狛犬 – Shrine Guardian Dogs, also known as Shisa, Lion-Dogs, and Fu-Dogs).  Set Like everything else, it is crafted from –you guessed it– nope.  Apart from the censer, the boseki itself is possibly the only thing in the cairn not made in any way, shape, or form, currently or previously, made of nope.  Instead, it has been carved from a single, solid piece of Lewisian granitic gneiss (Scottish Highland Granite).  The inscription on the stone reads “Cùm an ceann, fad ùine an talam ann”, Scots-Gaelic for “Keep the head, you’re a long time dead” (Literally: “Keep the head, you are a long time in the earth/in the ground/buried”).
  • Non-Standard Alignment(s):  Being of eldritch fairy origin, Cáerin’s moral axis isn’t the simple black, white, and gray areas of the average mortal view of alignment.  It’s tinted blue and orange with a splash of octarine.
    • Lawfully Chaotic Neutral with Good Tendencies:  Originally, when Cáerin was living, she shared the same moral alignment as most dogs; certainly not evil, but neither was she a paragon of righteousness.  That said, her specific breed of Cù-Sith was the sort whose baying originally was intended to forewarn human beings that danger was coming; in short, that were it not for her howls of warning, they would certainly die, explaining the Good Tendencies.  Granted, humanity isn’t perfect, and being another species, did not always properly interpret these attempts to warn them, meaning a great many would perish anyway.  As a member of the free and impulsive fey races, however, she was absolutely Chaotic.  So Chaotic, in fact, that is falls straight out of the other side of Chaos into an alternate form of Law and Order.  In other words she rigidly clung to the way someone of a Chaotic Alignment is expected to act to such degree that the behavior becomes predictable.
    • Lawfully Chaotic Evil:  Similarly to her alignment in life, Cáerin’s alignment immediately following her death was of the “to-the-letter” variety of Chaotic; rigidly following expectations of the way a Chaotically Aligned person is supposed to act to such degree that it can be predicted.  However, given the circumstances leading up to her death as well as her manner of death itself, Cáerin was fundamentally changed.  She came back from the underworld brimming with hatred for humanity and driven by a unquenchable thirst for revenge.
    • Chaotically Lawful Good by means of Lawfully Chaotic Evil:  After a period of introspection, Cáerin’s alignment shifted again as she collared her emotions and put them on a short leash. While she still harbors feelings of hatred for what was done to her, she has brought that hatred to heel, understanding, even if not feeling, that humanity as a whole is not responsible for her fate.  That said, humanity still has members amongst its number who were like those who were responsible; those take advantage of and do harm to others for their own personal gain, or worse: for their own enjoyment, simply because they could.  These are the ones who needed to be punished.  These are the ones worthy of letting herself off the chain for.  So she established her Grievance Contract System, accomplishing what is by definition a Lawful Good objective: the dispensing of justice to the wicked.  However, her methods of accomplishing this goal are well past antiheroic –torture and murder– which pretty clearly lie in the realm of Chaotic Evil; in fact, they are the predictable and expected methods of that alignment.
      • If these explanations do not help you to understand, then rather than try to continue what wasn’t meant for mortal comprehension, you may try this approach of explanation: “It’s a fairy thing.”
  • Compulsive Collector – Bones:  Fairies collect things.  Not like most people collect things; like full blow otaku and fanatics collect things.  What a fairy collects and how specific their collection’s criteria are range from race to race and individual to individual.  For example, leprechauns collect gold.  Some collect coins, some jewelry, and other collect any and all gold things they can lay hands on.  Cù-Sith are compelled to collect similar things that mortal dogs might.  Be it things that squeak, toy balls, socks, if it is something that dogs hold interest in, some Cù-Sith probably has a collection of it.  Cáerin’s particular collection compulsion, in case it hasn’t become obvious by now, are bones, the grand stereotype of canine kind, and most fitt
« Last Edit: August 01, 2016, 08:56:08 PM by Sam Hain »
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Sam Hain

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Re: Cáerin Naduine Fearr (Work-in-Progress)
« Reply #1 on: July 24, 2016, 09:51:48 PM »
(For the purposes of this profile, the Abilities listed below are specific, individual, named skills known to be employed by this character, synonymous with “Signature Moves”.  As such, this character is not necessarily limited solely to the specified actions below)

(Additionally for the purposes of combat roleplay, Cáerin adheres to the Turn Action system from D&D 4th Edition.  A standard turn permits the use of one Standard Action, one Move Action, one Minor Action, and any number of Free, Swift, and Immediate Actions so long as the same ability is used no more than once per turn.  A Standard Action may be exchanged for either a Move or a Minor Action, but not the reverse.  A Move Action may be exchanged for a Minor Action, but not the reverse.  A Full-Round Action is an Action that takes an entire turn to perform, excluding the use of any other Action Type.  Abilities with no assigned action type take preparation and are therefore not viable options in a combat situation.)

Kyōkushido-ryū (狂狗士土流 – Mad Dog Earth Warrior Style)
(For the purposes of this profile, Kyōkushido-ryū is a martial arts fighting style of Samurai tradition developed and practiced by this character, and is only able to be utilized in physical human form.  A Secret Technique is an Ability of a purely physical nature that employs sheer martial skill, and is synonymous with the term Extraordinary (Ex) Ability.  A Special Technique is an Ability of a physical nature that employs magical/spiritual power, and is synonymous with the term Supernatural (Su) Ability.)

Hiken (秘剣 – Secret Techniques) 
  • Battōjutsu (抜刀術 – Quick Draw):  (Standard Action)  An attack made by drawing a blade from its scabbard.  The act of drawing from the scabbard causes the blade store muscle energy in a similar fashion to drawing back a bow or rubber band, which is released when the sword is freed.  Due to this stored energy, this attack hits incredibly fast and with great force, causing it to always be a critical strike on a hit, resulting in massive damage to player characters and named NPCs, and instant death for non-boss, unnamed NPCs.  The drawbacks are that the technique can only be used at close quarters (two yards or less) against only one opponent, leaving the user exposed to both attack (interrupting the technique) and counterattack (against which there is no defense or means of dodging due to the both the blade’s inertia and the posture of the body after execution) by either the target or any of their allies.  Furthermore, once used, the technique must be reset (flicking the blade clean and returning it to its scabbard) before it can be used again.  Both the attack and its reset are Standard Actions.
  • Bitsuigeki (尾追撃 – Tail Chaser):  (Standard Action)  Cáerin whirls with her blade outstretched, like a dog chasing its tail, executing a horizontal spinning blade attack.  The attack is powerful, throwing her weight into each strike, building up momentum as she spins, and capable of hitting multiple opponents in one go.  However, the technique requires her to spin, meaning that to her senses the world around her becomes a blur, and she isn’t capable of keeping track of what’s going on around her in any meaningful way, leaving her exposed.
  • Dodan (土壇 – Earth Altar):  (Standard Action)  A powerful, overhead, downwards vertical slash designed to break through an opponent’s block, causing them to stagger under the heavy blow.
  • Harakiri (腹切り – Belly Cutting/Suicide):  (Standard Action)  Cáerin commits harakiri.  This technique serves as an eject button, releasing her spirit form from her Dogū Gigai by destroying it herself.  This effectively leaves her without a body for the rest of the encounter, as her Dogū Gigai crumbles to dust when she no longer inhabits it.
  • Inugami no Dantō-jutsu (犬神の断頭術 – Inugami Decapitation):  A ritualistic execution technique.  It requires a target be still while on their knees or completely prone, remaining in the same pose long enough for the ceremony to conclude.  As such, it isn’t a suitable technique for active combat.  However, Cáerin does pride herself on the precision of the cut: a cut so clean that it leaves the vertebra of the neck completely undamaged.
  • Kirikaeshi (切り返し – Repeating Cut):  (No Action coinciding with a Standard Action attack)    Less of a technique, and more of a strategic tactic, Kirikaeshi is a standard attack that targets an area Cáerin has already damaged with her blade, deepening the cut, which in turn causes increased damage by capitalizing on the fact that that area is already in pain.  Obviously, successive cuts to the same area will deepen the wound further, dealing increasing damage each time.
  • Korogaru (転がる – Roll-Over):  (Standard Action)  Cáerin leaps over a target and barrel rolls, executing an aerial vertical spinning blade attack.  While the technique has the potential to deliver multiple blows to multiple opponents, each with Cáerin’s full weight and inertia behind it, it is not without its risks.  First is the fact that it requires her to hurl herself bodily, then the fact she spins.  Apart from a stable trajectory from the spin, Cáerin has no real control of her body’s momentum once the move has started, and the constant spinning cause her to lose any actionable awareness of what’s going on around her, leaving her exposed.
  • Mineuchi (峰打ち – Reverse Strike):  (Standard Action)  A strike with the back (flat) edge of a katana.  While it deals a great deal less damage that a normal strike utilizing the blade’s edge, its blunt force may concuss a target.  Inflicts “Stun” on a successful hit.
  • Sanken Kossō (散鉄骨爪 – Iron Rending Bone Claw):  (Standard Action)  Even when disarmed, Cáerin is never truly unarmed.  In the absence of a weapon, she attacks with her claws.
  • Shippofuru (尻尾振 – Tail Wag):  (Standard Action)  A series of quick back and forth horizontal slashes, reminiscent of the way a dog wags its tail.  The technique trades quality for quantity: each individual strike is less powerful than even a nameless standard strike, but their rapid flow allows more hits to be landed in more locations on potentially multiple targets, resulting in the overall damage done being greater than a standard strike, assuming the majority of hits land.
  • Sunekajiri (脛齧り – Shin Biter):  (Standard Action)  An attack designed to cripple an opponent by targeting the lower leg, specifically the Achilles tendon, severely limiting their movements.  Inflicts “Slow” on a successful hit.
  • Yoroidōshi (鎧通し – Armor Piercer):  (Standard Action)  Cáerin lunges at a target, thrusting with her katana rather than slashing.  While such a blow has the potential to deal a great deal of damage, its intent is to damage any protective articles an opponent is wearing.  Due to the ways the sword is held, to maximize forward thrust rather than maintain perfect control over the blade, the blow isn’t difficult to defect.  Even if it isn’t deflected, there is always the chance the blade will get stuck in whatever it pierces, taking Cáerin’s weapon away from her until she can retrieve it or create a new one.
Yōken (妖剣 – Special Techniques) 
  • Kagamigaeshi (鏡返し – Mirror Reversal):  (Standard Action)  The proper name for Kubikajiri’s ability to copy and store an enemy attack.  Once an attack has been copied and stored, it can be released from the blade, as long as it has not been negated by the use of Shōsai’s ability, Mukō Kekkai.
  • Mukō Kekkai (無効結界 – Negation Barrier):  (Standard Action)  The proper name for Shōsai’s ability to negate an incoming attack or nullify a status effect.  It’s use unfortunately also nullifies any abilities currently copied by Kubikajiri, negating the use of Kagamigaeshi.
  • Hijin Deissō (飛刃泥爪 – Flying Mud Claw Blade):  (Standard Action)  Cáerin flicks mud from her blade, forming an earthen projectile blade.
  • Kenatsu (剣圧 – Sword Pressure):  (Minor Action)  Cáerin channels spiritual power into her blade essentially making her physical attacks into spells.  With her blade projecting a magical aura, her attacks clash against a target’s magical resistance instead of their physical defense.  Activating or deactivating Kenatsu is a Minor Action.
  • Kongōshiha (金剛矢破 – Diamond Arrow Blast):  (Standard Action)  Cáerin draws on carbon from local sources and restructures into a coating of diamonds along her blade.  With a swing of her sword, the coating fractures, sending a volley of splintered diamond shrapnel hurtling in the direction of her swing.
  • Kusaryūha (腐流破 – Flow Decay Wave):  (Standard Action/Reaction: Requires being the target of ranged supernatural ability.)  Cáerin cuts into the flow of an incoming magical spell, decaying its inertia and causing it to turn in on itself before violently reflecting back the way it came on her blade’s follow-through swing.  At that point, Cáerin can use Kagamigaeshi, unleashing any copied and stored ability, adding its power and attributes to the reflected spell.
  • Meido Zangetsuga (冥土斬月牙 – Underworld Cutting Moon Fang):  (Standard Action)  Cáerin’s blade is enveloped in an aura of black and red.  Swinging the blade launches a crescent of black and red energy through the air accompanied by the distinctive sound of otherworldly howling.  This sickle-shaped blast is a gash in reality: a mobile portal to Kojin Jigoku: Kukeikan.  Upon contact with a target, they are transported to the pocket dimension.  If no target is struck, the attack leaves a gash-shaped portal of swirling black and red leading to Kukeikan on any solid surface it collides into.
  • Narutō (成刀 – Form Sword):  (Full-Round Action)  Cáerin “summons” Kubikajiri and Shōsai, forming them from suitable materials in the area.  Believe it!
  • Tsuchi no Kizu (土の傷 – Earthwound):  (Standard Action)  Cáerin channels tectonic and volcanic potential into her blade, and strikes the ground releasing it as a directed energy blast.  The blast travels through the earth, leaving a shallow fissure, like a ditch, a gouge, a wound in the earth, in its wake.  Upon reaching its destination the blast erupts from the ground with explosive force, sending heated earth, stone shards and other bits of debris and shrapnel every which way.
  • Yōkitachi (妖気裁ち – Magic Cutter):  (Minor Action)  Cáerin phases her blade out of the material realm, turning it into a phantom blade.  While Yōkitachi is active, her sword is visible as a transparent version of itself but cannot not interact with the material world; to include dealing physical damage, applying physical damage induced status effects, or parrying another’s weapon.  Strikes from her weapon while Yōkitachi is active cut at an opponent’s magic reserve, depleting MP (or equivalent) instead of HP.  Activating or deactivating Yōkitachi is a Minor Action.
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Juhō (呪法 – Witchcraft)
(For the purposes of this profile, Juhō is a school of black magic/witchcraft used by this character, detailing witchcraft developed or used frequently by this character.)

Keiyaku (契約 – Contracts) 
  • Kujō Kei (苦情契 – Grievance Contract):  As outlined in her Urban Legend, Cáerin’s signature supernatural contract revolves around being summoned to take vengeance on behalf of another, for a price.
  • Kokuri-san Kei (狐狗狸さん契 – Kokkuri Contract):  Cáerin is one of the spirits that may respond to a Kokkuri-san Divination summons.  While fulfilling a role as Kokkuri-san, she is bound to behave as Kokkuri-san, meaning she is rendered harmless and inert so long as the rules of the game are followed.  If the rules are not followed, Cáerin is given the opportunity to possess a rule-breaking player.
  • Shikigami Kei (式神契 – Familiar Pact):  In addition to being summoned on an individual instance basis (one vengeance for one bone) Cáerin can be negotiated with for a longer-term contract, becoming the familiar of the pact-holder.  Familiar Pacts have three main functions.  While a pact may allow the use of all these functions, only one may be used at a time.
    • Genjū (幻獣 – Summon):  The pact-holder summons Cáerin to fight on their behalf or at their side.
    • Tsukimono (憑物契 – Possession):  The pact-holder takes Cáerin’s spirit into themselves in a form of passive possession, gaining a portion of her abilities for themselves at the expense of decreased sanity and sensation of starvation.
    • Tsukai Rei (使い隷 – Servant):  The pact-holder assigns Cáerin any non-combative task.
Higi (秘儀 – Rituals)
  • Kagome (籠目 – Hexagram):  (Full-Round Action)  A ritual that triggers Cáerin’s transformation between human and (large) death hound forms.  Cáerin cannot go from small dog to large dog form or vice versa, and must either start or end the ritual in human form.  Two simple glowing circled hexagrams appear, one on the ground at Cáerin’s feet, the other above her head.  Thin beams then connect the points of the hexagram on the ground with the corresponding points of the hexagram above her head, forming a cylindrical cage.  From this point the ritual varies based on which form she is currently in.
    • Human to Death Hound:  Standing completely still with her sword held erect in front of her face, Cáerin recites the lyrics to the children’s song and game after which the technique was named; then decapitates herself.  At that moment, her body dissolves into an amorphous mass dokudoro which expands in size and takes on her death hound shape.  As the dokudoro solidifies, the death hound howls, and the cage shatters.
    • Death Hound to Human:  Cáerin sits completely still.  If she has multiple heads or tails at the time, they merge until she has only one of each.  If she has more than two eyes, they close and are absorbed into her body until the two pinpricks in her skull are the only ones remaining.  Here, an eerie chorus of children’s voices chant out the lyrics to Kagome Kagome.  Once the song finishes, she lifts her head and howls.  As the death hound howls, a blade bursts from her neck, from the inside out, and cuts its way cleanly all the way around it, decapitating her.  At this moment, her death hound body dissolves into dokudoro, leaving her sludge-covered human form standing in the center of the hexagram.  Cáerin flicks the dokudoro from her blade and returns it to its sheath.  The moment the katana clicks into place in its sheath, the cage shatters.
  • Kojin Jigoku: Kukeikan (個人地獄・狗景観 –  Personal Hell: Dogscape):  (Full-Round Action to activate, Free Action to Sustain)  The pinnacle of Cáerin’s abilities.  Exerting her powers to the fullest, Cáerin uses a ritual to access her own personal underworld contained in a pseudo pocket dimension in the form of a projection of her own inner world.  Once the pocket dimension is open Cáerin can send targets there by using Meido Zangetsuga, or at much greater magical expense, she can “summon” the dimension, opening it up centered on herself and transporting herself and all targets within range (30 yards) directly to it.  Once a target enters the pseudo imaginary space of Kojin Jigoku: Kukeikan, Cáerin incurs an ongoing magic cost to sustain it.  When she is too weak to continue fighting, or no longer has sufficient magic to sustain the dimension, it destabilizes and collapses.  Additionally, its boundaries can be punctured or broken with sufficient magical force, causing the entire pocket dimension to destabilize and collapse.  When the technique ends, regardless of the reason, everyone inside it is returned to where they had been prior to being taken in.  The world within is covered with —or better said: replaced by— a continuous mass of dog flesh, with eyes, tails, limbs, and other dog body parts protruding at random from the canine terrain.  Not simply the terrain, but the flora, as well.  In place of grass, a thick mat of dog fur blankets the ground.  In places branching "trees" of dog matter (complete with fetal puppy fruit) and other deformed structures extend above the furry expanse.  Springs of drool well from openings containing lolling tongues and lined with teeth often with a dog’s nose somewhere on the perimeter.  Rivers of blood flow slowly across the continent.  Horrible mutant creatures roam, ranging from amalgamations of dog flesh to swarms of predatory fleas and giant ticks.  Digging into the dog-fur will reveal no soil beneath, but rather flesh: muscles, bone, and sinews which regenerate at astonishing rates, closing holes rapidly.  While in this place, Cáerin’s power over earth extends to the monstrous flesh from which this world is composed.
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Jubaku (呪縛 – Curses) 
  • Ushi No Toki Mairi (丑の時参り – Ox Hour Shrine Visit):  Also known as Ushi No Koku Mairi.  One of the most infamous (though vague) curses in Japanese folk lore.  It is not a curse Cáerin casts herself, though she certainly knows how.  While unconventional, the plethora of ways she can be contacted by someone wishing to make a grievance contract with her against someone else are all a form of this curse.  While the nailing of a straw doll is foregone, the remaining required elements are present: must be performed in the dead of night, no one may see you do it, and you must have something that belonged to the target.  In short, her clients perform an interpretation of Ushi No Toki Mairi to curse their target by siccing Cáerin on them.
  • Tatari Noroi (祟呪 – Haunt):  A general ability for most spiritual entities.  Cáerin haunts a target, either herself or through a subordinate lesser spirit.  If she haunts a target herself, the effects can be much more effective, but generally require she remain in ethereal form.  Sending an underling, while less effective, allows her to remain in a physical form.  A haunted individual is harassed by the haunting spirit through poltergeist activity.  A haunting will end if the victim placates Cáerin either through civil means (reach an agreement) or violent ones (defeating her), or an exorcism (or spiritual/psychic equivalent) is performed.
  • Tsuki Noroi (憑呪 –  Possession):  (Requires Spirit form)  The Inugami signature.  Possession by an Inugami is not like the Western interpretation of what it means to be possessed.  When an Inugami possesses a target, it is a passive process.  They take up residence in their body, but exert no control over their host’s consciousness.  Instead, so long as the Inugami possesses them, the host experiences urges and sensations.  One constant sensation is that of starvation.  No matter what or how much one possessed by an Inugami consumes, they will always feel as if they haven’t eaten in days.  People possessed by an Inugami also experience irritability, mood swings, spontaneous fits of rage, and urges to behave in a more primal manner, often like a dog (barking, howling, growling, etc.)  They will also feel the urge to sleep during the day and go out only at night.  They may also show signs of and symptoms of diseases common to dogs: fleas, ticks, rabies, mange, etc.  While Cáerin is possessing someone, she is essentially an inactive character, unable to take actions of her own.  If the person being possessed is a Shikigami Contract holder, they gain a degree of Cáerin’s earth powers (Genso Mudō), to include the use of Tsuchiori since while Cáerin is possessing a host, the host’s body is technically Cáerin’s as well, even if she has no control over it.  They do not gain use of Kubikajiri, Shōsai, or any of Cáerin powers that specifically derive from her being a spirit (black magic, psychic abilities, etc.)  Cáerin’s possession of a host (willing or unwilling) will end if: an exorcism (or spiritual/psychic equivalent) is performed, the host falls into critical condition, or the host is spends sufficient time in direct sunlight or gets hit by a sufficiently powerful light-based attack.  Any spell that removes curse-like status effects will also work.
  • Kiseichū-byō Noroi (寄生虫病呪 - Parasite Infestation)  Cáerin is capable of casting many curses which involve summoning a spectral parasite or disease to infect a target.
    • Nomi (蚤 – Flea):  ?
    • Kaisen (疥癬 – Scabies):  ?
    • Dani (蟎 – Tick):  ?
    • Itojōmushi (糸状虫 – Heartworm):  ?
    • Kyōkenbyō (狂犬病 – Rabies):  Cáerin curses a target with Rabies, effectively afflicting them with a modified Berserk status.  They become faster and stronger, but are overcome with a maddening rage which prevents higher mental faculty.  Due to this limitation, they cannot think clearly.  They do not anticipate attacks against them, so are not prepared to dodge or block them, increasing the damage they take.  This same limitation on brain function also prevents the use of magic and special abilities, limiting victims to primal basic attacks.  Furthermore, coherent communication, while not impossible, is incredibly difficult due to reduced ability to think, and increased desire to rip people’s throats out.  Additionally, the disease deals damage over time, causing death ten days after infection; the victim becoming lethargic and clumsy on day nine.  As it is both a disease and a curse, it can be treated by medical means, or cured by any spell that removes either diseases or curses.  If someone cursed with Rabies actually manages to bite someone, that person also contracts the disease.  It does not spread through any other means.
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Jumon (呪文 – Spells)
  • Yodare (涎 – Slaver/Drool):  (Requires Death Hound form)  Technically a physiological, martial ability (not subject to effects like silence or seal).  Cáerin converts some of her available magic into dokudoro.  It drools from her mouth, increasing the chances of spreading it to others when she attacks.
  • Bei (吠 – Bay):  (Requires Death Hound form)  Cáerin unleashes an otherworldly howl at deafening decibels with diminishing effects based on how far away a target is from her.  At close quarters (within 3 yards), all targets take some damage, are knocked back a few feet, deafened/silenced, and are induced with a fear status: the urge to run for their life.  At close range (3 to 10 yards), targets are deafened/silenced, and feared.  Beyond 10 yards, any target within hearing range experiences fear of diminishing intensity the further away they are.
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Genso Mudō (元素巫道 – Elemental Shamanism)
(For the purposes of this profile, Genso Mudō is a form of elemental magic detailing elemental spells developed or frequently used by this character.)

Gaia (涯當 – Gaia, That Which Bears the Horizon)
Terra (照螺 – Terra, The Illuminated Whorl)
« Last Edit: August 01, 2016, 08:55:22 PM by Sam Hain »
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